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 Post subject: Klaypex *Thread*
PostPosted: Sat Jun 23, 2012 11:06 pm 
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Last edited by Klaypex on Tue Jun 26, 2012 3:54 pm, edited 1 time in total.

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 Post subject: Re: Klaypex /Thread\
PostPosted: Sat Jun 23, 2012 11:21 pm 
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it wad gud butt lolo dicks

Ahh, your animations are easily rookie-quality in my opinion. At times, it seems rushed, forced even. But the majority of the movements you make are balanced and timed out nicely to compensate for the lack of physics in the apparent world you have created in some of the more 'heavy-spaced' animations.

The main concept behind keeping an animation smooth is to not to force anything, just to allow it to move by its own jurisdiction, in the opposite direction it previously has been moved, letting it sway in the air, until it becomes time for it to accelerate in speed and actually move.

Now, heavy spacing (which is basically just leaving out a bunch of frames) isn't always bad, it worked great for your running and conveyed some momentum, the problem is the momentum is coming out of nowhere.

Generally speaking, if you let your stickmen breathe, it would flow much better.

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 Post subject: Re: Klaypex /Thread\
PostPosted: Sat Jun 23, 2012 11:25 pm 
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thanks man, a few times i've had to "force" animate so yeah.
my main issue is spacing, i cant fully understand it but i am trying :)

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 Post subject: Re: Klaypex /Thread\
PostPosted: Sat Jun 23, 2012 11:28 pm 
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Med-high rookie. Movements are fluid, smooth and overall realistic. I notice stiffness in the back when he starts running at the beginning though, remember to move each joint every frame, even if it's by a little. And when he jumps off the wall and hangs onto the ball, remember the whole weight of his body is on that swing so he'll probably swing a bit further than that.

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If you're gonna jump and flip off a wall, you're gonna go further than that, and when he lands on the ground, remember the weight of his body will make him shift more. People tend to think sticks are pretty weightless when they're not, they have weight- remember that. You don't want him heavy as a house, but you don't want him as light as a cardboard box either.
I love those effects, they're brilliant, and when he fly-kicks the wall remember that he woun't just stop that suddenly, his weight is going to make him travel closer to the wall, possibly bend his leg and move his arms to the wall for support. low-med rookie.


aCoTw #2 from WTFTeam:

When the person kicks the ball up with his knee the second time, the knee stops a bit too quickly, the weight of the leg will carry on going upwards and that'll make the knee go a little bit further up. The punch isn't all that great either, I suggest looking up a few punch tutorials and testing out a few punches until you have one that looks great and you feel comfortable with.
When the ball knocks off the other person's head, the victim's gonna be jolted back- unless, the head wasn't actually connected to his spine, but connected via duct tape. Make the head feel like it was actually part of the person, like it was torn off with some force, not like it was just stuck on with tape.


Flip Tutorial Test:

Remember, weight! He's gonna go back further than that when he jumps away from the wall/does the second backflip! If you throw a marble and a rolled up ball of paper, with the same amount of strength, which goes further?
And I must commend you on your foot placement, it took me a while before I could get my foot placement right. Med rookie.

You're definately rookie material, and you're gonna rise in no time.

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 Post subject: Re: Klaypex /Thread\
PostPosted: Sun Jun 24, 2012 1:50 am 
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You're a rookie Klaypex.
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 Post subject: Re: Klaypex /Thread\
PostPosted: Sun Jun 24, 2012 9:33 am 
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thankyou :)

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 Post subject: Re: Klaypex /Thread\
PostPosted: Tue Jun 26, 2012 3:52 pm 
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Last edited by Klaypex on Sun Jul 01, 2012 9:50 am, edited 1 time in total.

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 Post subject: Re: Klaypex *Thread*
PostPosted: Wed Jun 27, 2012 9:32 pm 
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Testing Something Out

Continue?

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 Post subject: Re: Klaypex *Thread*
PostPosted: Thu Jun 28, 2012 6:47 pm 
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3D Spin Kick Flip Things idk

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 Post subject: Re: Klaypex *Thread*
PostPosted: Sun Jul 22, 2012 11:06 pm 
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something new

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